You’ve also probably heard that the voting machine developer. The Committee on Foreign Investment in the United States. A new way to play and watch poker online. He is the author of. PPI Poker – CLOSED! This is my #1 option if you’re looking to either get staked or to find yourself a stable of horses to stake yourself for long-term profit. This site actually offers 35% INSTANT RAKEBACK and you get access to one of the more sophisticated poker staking platforms out there in the industry. Invest In Poker Machines amount to be able to cash out winnings from Invest In Poker Machines it. For instance, you may get a $25 no deposit bonus with a 30x wagering requirement. This means you will have to wager a total of $750 – 30 times $25 – to cashout the maximum cap winning amount. Investors in Ainsworth Game Technology are out of luck, with the poker machine maker suspending dividend payments so it can fund the development of new machines it hopes will stem a collapse in sales.

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For one reason or another you might decide that you want to be backed to play poker and are looking for ways on how to find a poker stake to accomplish that goal. Some players do it because they have no money, but a ton of drive to study the game and get better. Others do it so they can move up faster, receive free coaching and/or because they don’t feel comfortable playing on their own dime.

Whatever the reason, you should have no problem finding someone willing to stake you, provided that you’re not a known scammer. Even players that have little history and positive results can find someone willing to invest in them, provided that they can show that they have references and are willing to work hard. I’ll show you exactly how below.

Note: Most of the advice here applies to being backed to playing online, just because that’s all I know. That said, many guys that play live are backed on forums such as Part Time Poker. So if you want to find backers for live tournament (or even cash) action, that might be your “in.”

Find Coaching or Online Poker Sites That Offer Stakes

If you take a look around the internet, you’ll find that there are still some sites that offer coaching / staking arrangements. The two that I found (that I would trust) still available include:

  • PPI PokerCLOSED! This is my #1 option if you’re looking to either get staked or to find yourself a stable of horses to stake yourself for long-term profit. This site actually offers 35% INSTANT RAKEBACK and you get access to one of the more sophisticated poker staking platforms out there in the industry.
  • SNG Mentors – These guys coached my first coach back when he was new. He used to coach for them too, but due to Black Friday and other arrangements he’s not there anymore. But there are still some solid coaches available.
  • Team Moshman – This program is led by Collin Moshman, the guy who wrote Sit n Go Strategy, Heads Up No Limit & The Math of Holdem.

Keep in mind that if you want to go with one of these programs, you should already have a small (winning) sample size and can prove that you can put in volume. Volume is very important for these guys, especially if you’re barely profitable as it’s the only way to make up for the time they spend coaching you (which will come with the staking deals).

How to Find a Poker Stake in Forums

The easiest way to find a staking opportunity is to visit a forum such as Part Time Poker or 2+2. There are several options within these forums for finding stakes:

  • Coaching – Many players that offer coaching also provide staking. Be sure to read their thread first to make sure they do before applying – not all coaches are able to, or are interested in staking players.
  • Setup a BAP – A BAP is also known as “buy a piece.” With BAPs, what you do is setup a proposal for other investors. You include what games you want to play, how many you expect to play, how long it should take you, the bankroll you’re looking for and the cuts you’re offering. Interested investors will then buy pieces of your action.
  • Make a Deal – Make a Deals, or MADs, are staking opportunities setup by investors looking for horses. What they (usually) do is offer so many bankrolls for specific games and cuts. This is a great opportunities for you to cut your teeth and build reputation in the forums which will help you get bigger and better staking opportunities in the future.

Be sure to read all the fine print, rules, guidelines, etc, etc, because these forums are pretty strict on the rules they have in place. You also don’t want to give off a bad first impression because you couldn’t follow simple guidelines. Think of this almost like a job interview.

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Finding Stakes Simply By Word of Mouth

Another way to find staking opportunities is by word of mouth. That’s how I got my staking deal. I was friends with someone who was giving me some free coaching here and there who was being coached/staked by an even better player.

I sent the coach/staker some of my hand histories and we took it from there. I quickly had a $300 bankroll for the $3/18-mans, and a month or so later I was at the $6s and then a couple months later the $16s.

One word of caution – try to do some due diligence before agreeing to a stake with someone. You want to be sure they’re good people. Getting involved with bad people while owing them money isn’t +EV.

Types of Staking Deals

Usually staking deals will fall under one of two categories:

  • Short term (individual) stakes such as BAPs and MADs.
  • Long term stakes with stables / coaches.

I’ve already explained buy a pieces and make a deals above. So let me give you some insights on what to expect and look for when considering a long term deal.

First and foremost, you will be expected to play anywhere from 5-20k+ games. Depending on your monthly volume, that can take you 6-12 months, possibly as long as 2 years.

When coming to an agreement, be sure that you request that cuts can be negotiated on a case-by-case basis and that if there is coaching involved, how much you should get and how often. I can tell you from first hand experience that you don’t want to expect coaching and then hardly ever get it, especially since your cut is reflected for some of the coach’s time.

Be sure to get everything in writing, too, and that all parties involved sign the agreement. Oh, and don’t forget to add a buy-out clause. A buy-out clause is an agreement that lets you out of your deal for a price – usually an amount per game by the number of games you have left to play. For example, say you average $1 per game. Your buy-out clause might be $.50 per game. So if you have $1,000 games left, you can buy yourself out of the agreement for $500.

Last thing – ask as many questions as needed. Don’t jump into a long-term staking deal unless you’re fully aware and prepared.

How to Improve Your Chances of Being Staked

You might face challenges in finding someone to back you. So here are some things you can do to improve your chances. Keep in mind that not all tips will apply to all kinds of staking arrangements or situations.

  • Build a positive reputation in the forum you’re trying to get staked in.
  • Provide a list of references.
  • Wait until you have a sample size of 500 or 1,000 games with a positive ROI.
  • Offer to take a smaller cut.
  • Find a coach if the staking agreement you want doesn’t offer it. Be sure to let the investors know.
  • Don’t lie about who you are, your abilities, how much volume you can put in or anything like that.

All-in-all, treat applying for a stake very much like you would a bank loan (or as I said above, a job) – it’s essentially the same thing. If you do that, you’ll increase your chances of getting your first stake, and from there finding stakes will only get easier.

Row of slot machines inside Las Vegas airport.

Slot machine terminology, characteristics and regulations vary around the world.

Slot machines by country[edit]

Australia[edit]

In Australia 'poker machines' or 'pokies' are officially termed gaming machines. Australian-style gaming machines frequently use video displays to simulate physical reels, usually five. These machines have additional bonusing and second-screen features such as free games and bonus levels. They also allow for multiple lines (up to 200) or multiple ways (up to 3,125) to be played.

On multiway games, players play the entire position of each reel instead of fixed lines or patterns. For instance, if a player plays 1 reel on a 243 way game, they receive three symbols in the first reel which pay anywhere in the three positions, while all other reels pay in the centre only, with unused areas darkened. On the other end of the scale, if the player plays 5 reels, symbols can appear anywhere in the window and will pay as long as there is one in each reel. Most games however still require the symbols appearing left to right, sometimes this even includes scatters. Scatter symbols still pay the same as per conventional games, multiplying their pay amount by the total bet and the number of ways/reels played. Other multiway games give you even more ways by using a 4x5 or 5x5 pattern, where there are up to 5 symbols in each reel, allowing for up to 1,024 and 3,125 ways to win respectively. Aristocrat calls these games Xtra Reel Power and Super Reel Power respectively. These games typically cost more than their 243 way Reel Power counterparts. Recently, IGT has also started to manufacture multiway games. Gaming machine manufacturer Konami Australia also made an alternative way of gaming by using patterns, where symbols pay adjacent to one another. Most of these games have a hexagonal reel formation, and much like multiway games, any patterns not played are darkened out of use. On both systems, scatter symbols still pay in the darkened areas just like standard machines where scatters don't have to appear on a payline.

The laws regulating the use of gaming machines in Australia are a matter for state governments, and as such they vary between States.

Gaming machines are found in casinos (approximately one in each major city) as well as pubs and clubs in some states (usually sports, social, or RSL clubs). The first Australian state to legalize this style of gambling was New South Wales in 1956 when they were made legal in all registered clubs in the state. There are suggestions that the proliferation of poker machines has led to increased levels of problem gambling; however, the precise nature of this link is still open to research.[1]

In 1999 the Australian Productivity Commission reported that Australia had nearly 185,000 poker machines, more than half of which were in New South Wales. This figure represented 20% of comparable machines in the world or 2.4% of all the varying gambling and prize based machines in the world (excluding those that are illegal),[1] and on a per capita basis, Australia had roughly five times asmany gaming machines as the United States. Revenue from gaming machines in pubs and clubs accounts for more than half of the $4 billion in gambling revenue collected by state governments in fiscal year 2002 – 03[2]

In Queensland, gaming machines in pubs and clubs must provide a return rate of 85% while machines located in casinos must provide a return rate of 90%.[3] Most other states have similar provisions.

In Victoria, gaming machines must provide a minimum return rate of 85% (including jackpot contribution), including machines in Crown Casino. As of December 1, 2007, all gaming machines with support for $100 notes were banned due to an amendment to the gaming laws; all gaming machines made since 2003 comply with this rule. This new law also banned machines which would automatically play with the button held. One exception to these laws exists in Crown Casino, any player with a VIP loyalty card can still insert $100 notes and use the autoplay feature, whereby the machine will continue to play without player intervention until credit is exhausted or the player intervenes. All gaming machines in Victoria have an information screen accessible to the user by pressing the 'i key' button, showing the game rules, paytable, return to player percentage, and the top and bottom five combinations, with the odds shown. These combinations are stated to be played on a minimum bet (usually 1 credit per line, with 1 line or reel played), excluding feature wins.

Western Australia only permits the use of particular forms of gaming machine in Burswood Casino, and no gaming machines may be used elsewhere. This policy (the most restrictive in Australia) had a long historical basis, and was reaffirmed by the 1974 Royal Commission into Gambling:

...poker machine playing is a mindless, repetitive and insidious form of gambling which has many undesirable features. It requires no thought, no skill or social contact. The odds are never about winning. Watching people playing the machines over long periods of time, the impressionistic evidence at least is that they are addictive to many people. Historically poker machines have been banned from Western Australia and we consider that, in the public interest, they should stay banned.

— Report of the Royal Commission into Gambling 1974, p. 72

Japan[edit]

Japanese slot machines, known as pachisuro or pachislo (portmanteaus of the words 'pachinko' and 'slot machine'), are a descendant of the traditional Japanese pachinko game. Slot machines are a fairly new phenomenon and they can be found in mostly in pachinko parlors and the adult sections of amusement arcades, known as game centers.

The machines are regulated with integrated circuits, and have six different levels changing the odds of a 777. The levels provide a rough outcome of between 90% to an astonishing 160% (200% if using skills). Indeed, the Japanese slot machines are 'beatable'. The parlor operators naturally set most of the machines to collect money, but intentionally place a few paying machines on the floor so that there will be at least someone winning, encouraging players on the losing machines to keep gambling, using the psychology of the gambler's fallacy.[citation needed]

Despite the many varieties of the machines, there are certain rules and regulations put forward by the 'Security Electronics and Communication Technology Association', an affiliate of the National Police Agency. For example, there must be three reels. Also, all reels must be accompanied by buttons which stop these reels, the reels may not spin faster than 80 revolutions per minute, and the reels must stop within 0.19 seconds of the button press. In practice, this translates to 'the machines can't let the reels slip more than 4 symbols'. Other rules include the following: no more than 15 coins can be paid out per play, credit meter can't go higher than 50, 3 coin maximum bet, etc.[citation needed]

Although a 15 coin payout may seem ridiculously low, the regulations allow 'Big Bonus' (~400–711 coins) and 'Regular Bonus' modes (~110 coins) where these 15 coin payouts occur nearly continuously until the bonus mode is finished. While the machine is in bonus mode, the player is entertained with special winning scenes on the LCD display, and energizing music is heard, payout after payout.

Three other unique features of Pachisuro machines are 'Stock', 'Renchan', and tenjō (天井). On many machines, when enough money to afford a bonus is taken in, the bonus is not immediately awarded. Typically the game merely stops making the reels slip off the bonus symbols for a few games. If the player fails to hit the bonus during these 'standby games', it is added to the 'Stock' for later collection. Many current games, after finishing a bonus round, set the probability to release additional stock (gained from earlier players failing to get a bonus last time the machine stopped making the reels slip for a bit) very high for the first few games. As a result, a lucky player may get to play several bonus rounds in a row (a 'Renchan'), making payouts of 5,000 or even 10,000 coins possible. The lure of 'Stock' waiting in the machine, and the possibility of 'Renchan' tease the gambler to keep feeding the machine. To tease him further, there is a tenjō (ceiling), a maximum limit on the number of games between 'Stock' release. For example, if the tenjō is 1,500, and the number of games played since the last bonus is 1,490, the player is guaranteed to release a bonus within just 10 games.

Because of the 'Stock', 'Renchan', and tenjō systems, it is possible to make money by simply playing machines on which someone has just lost a huge amount of money. This is called being a 'hyena'. They are easy to recognize, roaming the aisles for a 'Kamo' ( 'sucker' in English) to leave his machine.

In short, the regulations allowing 'Stock', 'Renchan', and tenjō transformed the Pachisuro from a low-stakes form of entertainment just a few years back to hardcore gambling. Many people may be gambling more than they can afford, and the big payouts also lure unsavory 'hyena' types into the gambling halls.

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To address these social issues, a new regulation (Version 5.0) was adopted in 2006 which caps the maximum amount of 'stock' a machine can hold to around 2,000–3,000 coins' worth of bonus games. Moreover, all Pachisuro machines must be re-evaluated for regulation compliance every three years. Version 4.0 came out in 2004, so that means all those machines with the up to 10,000 coin payouts will be removed from service by 2007. Only time will tell how these changes will affect the Japanese Pachisuro industry.

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New Zealand[edit]

Slot machines, commonly called 'pokies', were introduced into New Zealand in 1991. A 2009 study linked the prevalence of slot machines with high crime levels.[4]

United Kingdom[edit]

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Row of old fruit machines in Teignmouth Pier, Devon
One armed bandits at Wookey Hole Caves

The provision of slot machines is covered by the Gambling Act 2005. This superseded the Gaming Act 1968.[5]

Slot machines in the UK are categorised by definitions produced by the Gambling Commission as part of the legislation brought in with the Gambling Act of 2005.

Machine categoryMaximum stake (from June 2009)Maximum prize (from June 2009)
AUnlimitedUnlimited
B1£2£4,000
B2£100 (in multiples of £10)£500
B3£1£500
B3A£1£500
B4£1£250
C£1£70
D (various)10p to £1£8 cash or £50 non-cash

Casinos built under the provisions of the 1968 Act are allowed to house up to twenty machines categories B to D or any number of C or D machines instead. As defined by the 2005 Act, large casinos will have a maximum of one hundred and fifty machines of any combination of machines in categories B to D, within the total limit of one hundred and fifty (subject to machine to table ratio of 5:1) and small casinos will have a maximum of eighty machines of any combination of machines in categories B to D, within the total limit of eighty (subject to machine to table ratio of 2:1).

Category A[edit]

Category A games were defined in preparation for the planned 'Super Casinos'. Despite a lengthy bidding process, with Manchester being chosen as the single planned location, the development was cancelled soon after Gordon Brown became Prime Minister of the United Kingdom. As a result, there are no lawful Category A games in the UK.

Category B[edit]

Category B games are divided into subcategories. However, the differences between B1, B3 and B4 games are mainly the stake and prizes as defined in the above table. Category B2 games – Fixed odds betting terminals (FOBTs) – have quite different stake and prize rules. FOBTs are mainly found in licensed betting shops, or bookmakers, in the form of electronic roulette.

The games are based on a random number generator (e.g. through the application of the uncertainty principle) and thus the probability of getting the jackpot in each game is independent of any other game, and these probabilities are all equal. If a pseudorandom number generator is used instead of one that is truly random, the probabilities are not truly independent, since each pseudorandom number is determined at least in part by the one generated before it.

Category C[edit]

Category C games are often referred to as fruit machines, one-armed bandits and AWP (amusement with prize). Fruit machines are commonly found in pubs, clubs, and arcades. Machines commonly have three reels, but can be found with four or five reels with around sixteen to twenty-four symbols printed around them. The reels are spun each play, and if certain combinations of symbols appear then winnings are paid by the machine, or a subgame is played. These games often have many extra features, trails and subgames with opportunities to win money; usually more than can be won from just the payouts on the reel combinations.

Fruit machines in the UK almost universally have the following features, generally selected at random using a pseudorandom number generator:

  • A player (known in the industry as a punter) may be given the opportunity to hold one or more reels before spinning, meaning that the reel will not be spun at the next play, but will instead retain its setting at the previous spin. This can sometimes increase the chance of winning, especially if two or more reels are held.
  • A player may also be given a number of nudges following a spin (or, in some machines, as a result in a subgame). A nudge is a single step rotation of a reel of the player's choice (although the machine may not allow all reels to be nudged for a particular play).
  • Cheats can also be made available on the internet or through emailed newsletters for subscribers. These cheats give the player the impression of an advantage, whereas in reality the payout percentage remains exactly the same. The most widely used cheat is known as Hold after a nudge and increases the chance that the player will win following an unsuccessful nudge. The cheats give the player an incentive to play the latest games.[citation needed]

It is known for machines to pay out multiple jackpots, one after the other (this is known as a streak or rave) but each jackpot requires a new game to be played so as not to violate the law about the maximum payout on a single play. The minimum payout percentage is 70%, with pubs often setting the payout at around 78%.

These machines also operate differently from truly random slot machines. The latter are programmed to pay a percentage over the long run. Fruit machines in the UK are usually based on a compensated mathematical model, which means that a machine that has paid out above its target percentage is less likely to pay out than were it to have paid out below that percentage.

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United States[edit]

In the United States, the public and private availability of slot machines is highly regulated by state governments. Many states have established gaming control boards to regulate the possession and use of slot machines. Nevada is the only state that has no significant restrictions against slot machines both for public and private use. In New Jersey, slot machines are only allowed in hotel casinos operated in Atlantic City. Several states (such as Indiana, Iowa, Louisiana and Missouri) allow slot machines (as well as any casino-style gambling) only on licensed riverboats or permanently anchored barges. Since Hurricane Katrina, Mississippi has removed the requirement that casinos on the Gulf Coast operate on barges and now allows them on land along the shoreline. Delaware allows slot machines at three horse tracks; they are regulated by the state lottery commission. Illinois would legalize a wider expansion of video gambling outside casinos in 2009.[6]

The Indian Gaming Regulatory Act generally prohibits Native American casinos from offering 'Class III' gaming without entering into a tribal-state compact approved by the Department of the Interior. Class III gaming covers all other games that are not otherwise regulated as 'Class I' (traditional tribal social games played for small prizes) and 'Class II' (bingo and games 'similar to bingo' played competitively against other players, such as pull-tabs or punch boards, and explicitly excluding slot machines and card games played solely against the house) under the law.[7] Class I and II games are regulated by the National Indian Gaming Commission and individual tribes, and do not require state approval to run if they already permit tribal gaming.[7] As a workaround, gaming companies developed slot machines compliant with Class II operation, which abstract the result of an electronic bingo game (conducted between other players using a centralized computer system) to generate a pre-determined result for the reels as an entertainment display, allowing for a similar experience to an RNG-based 'Vegas-style' slot machine.[8][9][10][11]

Some 'Instant Racing' or 'historic racing' games operate in a similar manner; their results and payouts are based upon wagers on the outcomes of previously-held horse races, using the parimutuel betting system. These machines also typically use slot reels as entertainment displays.[12][13]

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In some regions of the U.S., such as Pennsylvania, a variety of unregulated slot machines marketed as being a game of skill have become common, usually located in restaurants, bars, and convenience stores. They add a basic skill-based mechanic, requiring players to play a 'wild' on one of 9 symbols in a 3-by-3 grid to form a matching pay combination. The legality of these machines have been questioned, with critics having accused their manufacturers and operators of using the games to skirt gambling laws.[14][15][16][17][18]

See also[edit]

References[edit]

  1. ^ abProductivity Commission 1999, 'Australia's Gambling Industries, Report No. 10, 'The link between accessibility and problems''(PDF).(1.56 MB) AusInfo, Canberra.
  2. ^
  3. ^Productivity Commission 1999, 'Australia's Gambling Industries, Report No. 10, Vol. 2, 'Regulatory arrangements for major forms of gambling''(PDF).(2.12 MB) AusInfo, Canberra.
  4. ^M.Bellringer et al. (2009),'Problem gambling– Formative investigation of the links between gambling (including problem gambling) and crime in New Zealand'(PDF).(596 KB) Auckland:AUT.
  5. ^'Gaming Act 2005'. The Stationery Office. 2005. Retrieved 2 November 2009.
  6. ^Grotto, Jason; Kambhampati, Sandhya (2019-01-16). 'Illinois Bet on Video Gambling — and Lost'. ProPublica. Retrieved 2020-05-26.
  7. ^ ab'Text of S. 555 (100th): Indian Gaming Regulatory Act (Passed Congress version)'. Retrieved 2020-04-14.
  8. ^Dryer, Carolyn. 'Slot machines ordered; Class II casinos explained'. The Glendale Star. Retrieved 2019-09-21.
  9. ^'New Slot Machines Without Strings'. Los Angeles Times. 2004-06-21. Retrieved 2019-09-21.
  10. ^Greenlees, E. Malcolm (2008-10-01). Casino Accounting and Financial Management: Second Edition. University of Nevada Press. ISBN978-0-87417-777-0.
  11. ^'Class II gaming: A second wind'. Casino Journal. Retrieved 2020-04-14.
  12. ^Minor, Robyn L. 'Kentucky Downs kicks off instant racing'. Bowling Green Daily News. Retrieved 2019-11-22.
  13. ^Johnston, Donnie. 'Assembly's 'Historic Racing Machine' is really just a slot machine'. Fredericksburg.com. Retrieved 2020-04-14.
  14. ^McGoldrick, Gillian. ''Games of skill' debate goes national, as casino industry and manufacturers step in'. LancasterOnline. Retrieved 2020-04-14.
  15. ^Thompson, Charles (June 12, 2018). 'Unregulated gambling finds a corner in the corner store (and bar, and lots of other places, too)'. The Patriot-News. Retrieved August 13, 2019.
  16. ^'Pennsylvania casino regulators seek to get in 'skill games' game'. pennlive. 2020-02-20. Retrieved 2020-04-14.
  17. ^Moomaw, Graham (2020-01-29). 'Outlook for skill games darkens as Va. House panel votes for ban'. Virginia Mercury. Retrieved 2020-04-14.
  18. ^Times-Dispatch, GRAHAM MOOMAW Richmond. 'Virginia Lottery says unregulated skill machines could cost agency $140M a year in lost sales'. NewsAdvance.com. Retrieved 2020-04-14.

External links[edit]

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